WEEMonster AI Engine
New project release! WEEMonster v1.0 This project is an AI engine built using a very simple, 3 state Finite State Machine. The monster is capable of being in the "Hide", "Attack" & "Flee" states while the player simply exists or not & attacks as long as he does exist. Future versions may incorporate multiple players attacking a lone monster at once, multiple player classes or the ability to modify the monster statistics & abilities. Don't hold you're breath on that though. This was just a simple project for practicing FSM for implementing AI engines so I'm more focused on finishing the text I'm reading through instead of refining this project.