<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="../assets/xml/rss.xsl" media="all"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>WEE News (Posts about game)</title><link>https://news.wiseeyesent.com/</link><description></description><atom:link href="https://news.wiseeyesent.com/categories/game.xml" rel="self" type="application/rss+xml"></atom:link><language>en</language><copyright>Contents © 2026 &lt;a href="mailto:admin@wiseeyesent.com"&gt;Admin&lt;/a&gt; &lt;a href="/LICENSE.txt"&gt;Koplyleft- Some rights reversed&lt;/a&gt;</copyright><lastBuildDate>Sat, 03 Jan 2026 19:12:22 GMT</lastBuildDate><generator>Nikola (getnikola.com)</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>Holidays, et al</title><link>https://news.wiseeyesent.com/posts/2025/11/holidays-et-al.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;PayPal's cart functionality is broken &amp;amp; GMail is noticeably lagging. (GMail also has an insane number of background activity for a single tab. I guess that's why people use clients.) Plus roads were hella congested (&amp;amp; this place is already famous for the World's Worst Driversᵀᴹ) so I guess it's officially the holidays.&lt;/p&gt;
&lt;p&gt;I got my router's webUI working through https with a valid domain qualified certificate though, which is pretty cool. Still working on ansibling the network, but there's over a decade of technical involved in that, so it'll be a progressive thing.&lt;/p&gt;
&lt;p&gt;I'm working on setting up a new system to demo projects, but dunno how long that'll take. Also planning a session of &lt;a class="reference external" href="https://gshowitt.itch.io/honey-heist"&gt;Honey Heist&lt;/a&gt; with friends. Life is certainly getting busy enough these days.&lt;/p&gt;</description><category>domain</category><category>game</category><category>network</category><category>update</category><guid>https://news.wiseeyesent.com/posts/2025/11/holidays-et-al.html</guid><pubDate>Sat, 22 Nov 2025 23:21:35 GMT</pubDate></item><item><title>WEEGames Updated</title><link>https://news.wiseeyesent.com/posts/2017/04/weegames-updated.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;Following up with the success of my &lt;a class="reference external" href="https://news.wiseeyesent.com/posts/2017/04/relocated-to-aws-s3.html"&gt;pushing this news page to nikola+s3,&lt;/a&gt; I have completed the initial push of the &lt;a class="reference external" href="http://games.wiseeyesent.com/"&gt;WEEGames&lt;/a&gt; page. Gone are the days of empty WordPress pages forever waiting to be populated with content for the third time!&lt;/p&gt;
&lt;p&gt;I've also re-organized a little bit. Still collecting what software I have available for publication though.&lt;/p&gt;
&lt;ul class="simple"&gt;
&lt;li&gt;&lt;p&gt;Admin&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;</description><category>game</category><category>project</category><category>update</category><category>website</category><guid>https://news.wiseeyesent.com/posts/2017/04/weegames-updated.html</guid><pubDate>Thu, 27 Apr 2017 23:28:43 GMT</pubDate></item><item><title>Games.WEE Slightly Prettier!</title><link>https://news.wiseeyesent.com/posts/2015/02/games-update.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;The &lt;a title="Games &amp;amp; Projects by WiseEyes Ent." href="http://games.wiseeyesent.com/" target="_blank"&gt;GAMES&lt;/a&gt; page has been redesigned for ease of use and somewhat better display. It uses divs and an IFrame to embed individual project pages. I've also made sure to update it with my latest projects and links to documentations for new versions where available. Please let me know if you have any comments or requests.&lt;/p&gt;</description><category>game</category><category>project</category><category>update</category><category>website</category><guid>https://news.wiseeyesent.com/posts/2015/02/games-update.html</guid><pubDate>Tue, 03 Feb 2015 17:00:55 GMT</pubDate></item><item><title>Now Hosting the Solar System</title><link>https://news.wiseeyesent.com/posts/2015/01/space.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;As part of a &lt;a title="CodeCademy Solar System" href="https://www.codecademy.com/scriptNinja52950/codebits/C9whhT" target="_blank"&gt;CodeCademy project&lt;/a&gt;, I've built a simple rendition of our solar system's major planets.
&lt;a title="Space by WEE" href="http://games.wiseeyesent.com/games/space/" target="_blank"&gt;http://games.wiseeyesent.com/games/space/&lt;/a&gt;

I've incorporated relative velocity for all orbits based off of the Earth using a set time frame of 10s == 1 Earth Year. The inner planets and outer planets have sizes relative to each other, but not amongst the two groups. The Sun and planet distances are not to scale at all. I've tried to &lt;a title="GTMetrix Optimization Report" href="https://news.wiseeyesent.com/GTmetrix-report-www.wiseeyesent.com-20170414T200205.pdf" target="_blank"&gt;optimize&lt;/a&gt; the page as much as possible, although no CDN has been incorporated. Additionally, it's a large volume of animation, so it may run sluggish on some computers. Performance is better if you zoom out to about 50% scale.&lt;/p&gt;</description><category>announcement</category><category>game</category><category>project</category><guid>https://news.wiseeyesent.com/posts/2015/01/space.html</guid><pubDate>Tue, 27 Jan 2015 02:16:45 GMT</pubDate></item><item><title>New Project: WEESnake 2</title><link>https://news.wiseeyesent.com/posts/2014/11/new-wees2.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;I've started documentation for a sequel to WEESnake. This title will include online multi-player with a focus upon cross-platform support. Initial design will target Android devices and a web app. A new page has been created to help relay progress on this project.

&lt;a title="WEESnake 2" href="https://news.wiseeyesent.com/pages/projects/wees2.html"&gt;More information available here...&lt;/a&gt;

Additionally, I have finally gotten the default "Hello, World" app provided with the Google Android Studio IDE to compile and run on my Evo 4G LTE. Prior development experiments relied upon the Virtual Machine, making testing far too cumbersome for efficient development. Current utilization of the ADB driver for debugging purposes will permit WEESnake2 development to proceed unhindered.&lt;/p&gt;</description><category>announcement</category><category>game</category><category>project</category><category>update</category><category>weesnake</category><guid>https://news.wiseeyesent.com/posts/2014/11/new-wees2.html</guid><pubDate>Thu, 20 Nov 2014 06:51:49 GMT</pubDate></item><item><title>Miscellaneous Updates, Nov 2014</title><link>https://news.wiseeyesent.com/posts/2014/11/misc-updates.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;Today, I will be performing general website updates and design work on my WEESnake 2.0 project. Additional work may also be performed upon the new WEEChing web app. Primary updates involve theme changes to this news page and updating the WiseEyesEnt website to use design pages instead of generic placeholders for my personal projects. In this way, I hope to integrate transparency with my audience by permitting my visitors to see my progress and course of action rather than a "coming soon" message.

Please feel free to contact me at any time regarding recommendations or requests.

-Admin/Dev

UPDATES COMPLETED:
- Integrated Favicon on News.WEE.com
- Updated News.WEE.com color scheme and header images
- Updated Test.WEE.com/Games
- Updated Test.WEE.com/Games/WEESnake&lt;/p&gt;</description><category>announcement</category><category>game</category><category>project</category><category>update</category><category>website</category><category>weeching</category><category>weesnake</category><guid>https://news.wiseeyesent.com/posts/2014/11/misc-updates.html</guid><pubDate>Thu, 13 Nov 2014 22:53:39 GMT</pubDate></item><item><title>"The Pit" Walkthrough</title><link>https://news.wiseeyesent.com/posts/2014/01/the-pit-walkthrough.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;NOTE: This is a cross post from my Tumblr. It was originally uploaded on January 26th, 2012. This  level was originally conceived as an underground pit/abandoned mine that has been converted to an arena for blood sport, Unreal Tournament style. I really enjoyed designing the level, particularly the lighting work with the sky light and the use of solid meshes for adding personality as well as providing cover.&lt;/p&gt;

&lt;p&gt;This past week, I have successfully created my first original map for Unreal Tournament 3 using the UDK Beta (2009-11 version) as part of a school assignment. Here is a brief walkthrough with extensive screen shots of the level.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_01_Spawn.jpg" rel="attachment wp-att-399"&gt;&lt;img class="alignnone wp-image-399 size-medium" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_01_Spawn-300x241.jpg" alt="UDK-2012-01-ThePit_01_Spawn" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;This is what the player sees upon initial spawn. I’ve hidden the spawn point behind a large piece of machinery to provide some cover for the player so that he or she isn’t instantly fragged the moment they enter the world.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_02_SpawnView.jpg" rel="attachment wp-att-400"&gt;&lt;img class="alignnone size-medium wp-image-400" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_02_SpawnView-300x241.jpg" alt="UDK-2012-01-ThePit_02_SpawnView" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;This is a view of the first room from the end of the machinery covering the initial spawn point. You can’t really see it in this screen shot, but there is a rocket launcher directly ahead of the player, just to the right of the crosshairs (next to the big tanks the player is staring at).&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_03_SpawnShieldBelt.jpg" rel="attachment wp-att-401"&gt;&lt;img class="alignnone size-medium wp-image-401" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_03_SpawnShieldBelt-300x241.jpg" alt="UDK-2012-01-ThePit_03_SpawnShieldBelt" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;This is the shield belt hidden behind the rubble directly in front of the player spawn point. It is just to the right of the player in the previous screen shot. The shield belt provides 100 points of armor that completely covers the player, unlike the localized armor provided by the chest plate &amp;amp; shin guards.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_04_SpawnRocketLauncher.jpg" rel="attachment wp-att-402"&gt;&lt;img class="alignnone size-medium wp-image-402" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_04_SpawnRocketLauncher-300x241.jpg" alt="UDK-2012-01-ThePit_04_SpawnRocketLauncher" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;The afore mentioned rocket launcher in the middle of the player’s spawn room. If you look behind the wall just ahead of the player, you find a nice surprise.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_05_SpawnSuperHealth.jpg" rel="attachment wp-att-403"&gt;&lt;img class="alignnone size-medium wp-image-403" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_05_SpawnSuperHealth-300x241.jpg" alt="UDK-2012-01-ThePit_05_SpawnSuperHealth" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;A super health pack behind the bunker wall in the corner of the player spawn room! Pick it up &amp;amp; try looking behind the barrels along the wall.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_06_SpawnShockRifle.jpg" rel="attachment wp-att-404"&gt;&lt;img class="alignnone size-medium wp-image-404" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_06_SpawnShockRifle-300x241.jpg" alt="UDK-2012-01-ThePit_06_SpawnShockRifle" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Here we find the shock rifle with quite a bit of ammo. Not as powerful as the rocket launcher, but more out of the way with ammo readily available, in case someone else has already grabbed the rocket launcher.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_07_SpawnRocketAmmo.jpg" rel="attachment wp-att-405"&gt;&lt;img class="alignnone size-medium wp-image-405" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_07_SpawnRocketAmmo-300x241.jpg" alt="UDK-2012-01-ThePit_07_SpawnRocketAmmo" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;After picking up the shock rifle, we turn back to the center of the main room to find the rocket launcher ammo at the top of the stairs. Instead of heading downstairs, we’ll continue to the back of the room.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_08_HallEntrance.jpg" rel="attachment wp-att-406"&gt;&lt;img class="alignnone size-medium wp-image-406" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_08_HallEntrance-300x241.jpg" alt="UDK-2012-01-ThePit_08_HallEntrance" width="300" height="241"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_09_HallExit.jpg" rel="attachment wp-att-407"&gt;&lt;img class="alignnone size-medium wp-image-407" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_09_HallExit-300x241.jpg" alt="UDK-2012-01-ThePit_09_HallExit" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;At the back of the first room we find the hall, which we passed earlier when grabbing the rocket launcher &amp;amp; super health.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_10_Statue.jpg" rel="attachment wp-att-408"&gt;&lt;img class="alignnone size-medium wp-image-408" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_10_Statue-300x241.jpg" alt="UDK-2012-01-ThePit_10_Statue" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Which leads us to the statue room.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_11_StatueRocketAmmo.jpg" rel="attachment wp-att-409"&gt;&lt;img class="alignnone size-medium wp-image-409" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_11_StatueRocketAmmo-300x241.jpg" alt="UDK-2012-01-ThePit_11_StatueRocketAmmo" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Look around and you’ll find two packs of extra rocket ammo.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_12_StatueView1.jpg" rel="attachment wp-att-410"&gt;&lt;img class="alignnone size-medium wp-image-410" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_12_StatueView1-300x241.jpg" alt="UDK-2012-01-ThePit_12_StatueView1" width="300" height="241"&gt;&lt;/a&gt; &lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_13_StatueView2.jpg" rel="attachment wp-att-411"&gt;&lt;img class="alignnone size-medium wp-image-411" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_13_StatueView2-300x241.jpg" alt="UDK-2012-01-ThePit_13_StatueView2" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;As well as some creepy statues.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_14_TunnelExit.jpg" rel="attachment wp-att-412"&gt;&lt;img class="alignnone size-medium wp-image-412" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_14_TunnelExit-300x241.jpg" alt="UDK-2012-01-ThePit_14_TunnelExit" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Tunnel exit through the arch in the statue room which leads us too…&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_15_Bunker.jpg" rel="attachment wp-att-413"&gt;&lt;img class="alignnone size-medium wp-image-413" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_15_Bunker-300x241.jpg" alt="UDK-2012-01-ThePit_15_Bunker" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;The bunker room, named for the offset walls which provide some extra cover for those in the tunnel as well as mixing up the pacing in this room a little more.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_16_BunkerArmor.jpg" rel="attachment wp-att-414"&gt;&lt;img class="alignnone size-medium wp-image-414" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_16_BunkerArmor-300x241.jpg" alt="UDK-2012-01-ThePit_16_BunkerArmor" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;And concealing a couple pieces of armor, the chest plate &amp;amp; shin guards.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_17_Stair.jpg" rel="attachment wp-att-415"&gt;&lt;img class="alignnone size-medium wp-image-415" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_17_Stair-300x241.jpg" alt="UDK-2012-01-ThePit_17_Stair" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Leaving the bunker room takes us to the stair room.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_18_StairHealth.jpg" rel="attachment wp-att-416"&gt;&lt;img class="alignnone size-medium wp-image-416" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_18_StairHealth-300x241.jpg" alt="UDK-2012-01-ThePit_18_StairHealth" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Where you can find an extra health pack if you keep your eyes open. The stairs lead us back up to the first room, making the map a closed circuit.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_19_SpawnSkylight.jpg" rel="attachment wp-att-417"&gt;&lt;img class="alignnone size-medium wp-image-417" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_19_SpawnSkylight-300x241.jpg" alt="UDK-2012-01-ThePit_19_SpawnSkylight" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Quick peak of the skylight in the first room, providing all the orange light throughout the level.&lt;/p&gt;

&lt;p&gt;Overhead views of the rooms in order of walkthrough traversal:&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_20_OverSpawn.jpg" rel="attachment wp-att-418"&gt;&lt;img class="alignnone size-medium wp-image-418" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_20_OverSpawn-300x188.jpg" alt="UDK-2012-01-ThePit_20_OverSpawn" width="300" height="188"&gt;&lt;/a&gt;

&lt;p&gt;First Room&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_21_OverStatue.jpg" rel="attachment wp-att-419"&gt;&lt;img class="alignnone size-medium wp-image-419" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_21_OverStatue-211x300.jpg" alt="UDK-2012-01-ThePit_21_OverStatue" width="211" height="300"&gt;&lt;/a&gt;

&lt;p&gt;Statue Room&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_22_OverBunker.jpg" rel="attachment wp-att-420"&gt;&lt;img class="alignnone size-medium wp-image-420" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_22_OverBunker-300x167.jpg" alt="UDK-2012-01-ThePit_22_OverBunker" width="300" height="167"&gt;&lt;/a&gt;

&lt;p&gt;Bunker Room&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_23_OverStair.jpg" rel="attachment wp-att-421"&gt;&lt;img class="alignnone size-medium wp-image-421" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_23_OverStair-300x228.jpg" alt="UDK-2012-01-ThePit_23_OverStair" width="300" height="228"&gt;&lt;/a&gt;

&lt;p&gt;Stair Room&lt;/p&gt;</description><category>announcement</category><category>devry</category><category>game</category><category>level design</category><category>project</category><category>the pit</category><category>udk</category><guid>https://news.wiseeyesent.com/posts/2014/01/the-pit-walkthrough.html</guid><pubDate>Thu, 16 Jan 2014 22:11:51 GMT</pubDate></item><item><title>WEEMonster AI Engine</title><link>https://news.wiseeyesent.com/posts/2013/09/weemonster.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;New project release!
&lt;a title="WEEMonster" href="http://games.wiseeyesent.com/games/weemonster/" target="_blank"&gt;WEEMonster v1.0&lt;/a&gt;

This project is an AI engine built using a very simple, 3 state Finite State Machine. The monster is capable of being in the "Hide", "Attack" &amp;amp; "Flee" states while the player simply exists or not &amp;amp; attacks as long as he does exist. Future versions may incorporate multiple players attacking a lone monster at once, multiple player classes or the ability to modify the monster statistics &amp;amp; abilities.

Don't hold you're breath on that though. This was just a simple project for practicing FSM for implementing AI engines so I'm more focused on finishing the text I'm reading through instead of refining this project.&lt;/p&gt;</description><category>game</category><category>project</category><guid>https://news.wiseeyesent.com/posts/2013/09/weemonster.html</guid><pubDate>Sat, 07 Sep 2013 23:45:18 GMT</pubDate></item><item><title>Senior Project &amp; Graduation</title><link>https://news.wiseeyesent.com/posts/2013/03/snr-proj-grad.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;Finally, after 6 years spent at 2 different schools, I have completed my Bachelor's of Science degree! My last class with DeVry for the Game &amp;amp; Simulation Programming program (a little redundant, no?) ended on February 28th. As a result, I now bring you the next game in my library, &lt;a href="http://games.wiseeyesent.com/games/ea52/"&gt;Escape from Area 52&lt;/a&gt;! This project was intended to be a Beta release so it's still very buggy, particularly the sound effects, graphics and some NPC collision detection.

NEXT UP!
I'll be working on a standalone page for this title complete with documentation &amp;amp; any possible future developments (highly unlikely, but I could get bored).

&lt;a href="http://games.wiseeyesent.com/games/zed/"&gt;Project Zed&lt;/a&gt; is still in the works and now that I've finished school, I'll have more time to kick out something extra awesome, or at least playable.&lt;/p&gt;</description><category>announcement</category><category>game</category><category>project</category><guid>https://news.wiseeyesent.com/posts/2013/03/snr-proj-grad.html</guid><pubDate>Tue, 12 Mar 2013 18:57:02 GMT</pubDate></item><item><title>Planning Opens for Project Zed</title><link>https://news.wiseeyesent.com/posts/2012/11/zed-forum.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;School is nearing it's end, preliminary documentation has already been drawn up, a plan is in place an there are parties interested in participating in the Zed Project. The time has come to open planning to the public. I've set up a new forum (thanks to the folks at bbPress) you can find linked on the &lt;a href="http://games.wiseeyesent.com/"&gt;Games page&lt;/a&gt; or directly &lt;a href="http://games.wiseeyesent.com/games/zed/"&gt;here&lt;/a&gt;. Registration is open &amp;amp; free, but discussion will be moderated by myself. Any &amp;amp; all input or participation is greatly appreciated! I'll be posting the preliminary docs when I have the time. All of them will be reviewed and revised to ensure accuracy, completeness and readability.&lt;/p&gt;</description><category>announcement</category><category>game</category><category>project</category><category>update</category><guid>https://news.wiseeyesent.com/posts/2012/11/zed-forum.html</guid><pubDate>Sat, 17 Nov 2012 17:38:30 GMT</pubDate></item></channel></rss>