<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="../assets/xml/rss.xsl" media="all"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>WEE News (Posts about announcement)</title><link>https://news.wiseeyesent.com/</link><description></description><atom:link href="https://news.wiseeyesent.com/categories/announcement.xml" rel="self" type="application/rss+xml"></atom:link><language>en</language><copyright>Contents © 2026 &lt;a href="mailto:admin@wiseeyesent.com"&gt;Admin&lt;/a&gt; &lt;a href="/LICENSE.txt"&gt;Koplyleft- Some rights reversed&lt;/a&gt;</copyright><lastBuildDate>Sat, 03 Jan 2026 19:12:22 GMT</lastBuildDate><generator>Nikola (getnikola.com)</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>WEE.com Mobile Friendly!</title><link>https://news.wiseeyesent.com/posts/2015/02/wee-com-mobile-friendly.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;I've pushed a new update to &lt;a title="WiseEyes Enterprise" href="https://www.wiseeyesent.com"&gt;WisEyes Enterprise&lt;/a&gt; using "Responsive Design" as described by W3School's excellent &lt;a title="W3Schools Bootstrap 3 Tutorial" href="https://www.w3schools.com/bootstrap/default.asp" target="_blank"&gt;Bootstrap tutorial&lt;/a&gt;. The page now takes advantage of Bootstrap's multi-screen size, columnar layout in order to create a dynamic flow that automatically shifts from standard display to a single column depending on the window size. Additionally, the font has been slightly modified although all links and site layout have remained the same.

With these recent updates to &lt;a href="https://www.wiseeyesent.com"&gt;WEE.com&lt;/a&gt; &amp;amp; &lt;a title="Games &amp;amp; Projects by WiseEyes Ent." href="http://games.wiseeyesent.com"&gt;Games.WEE&lt;/a&gt;, the next step will be back to active planning and development on the WEEChing &amp;amp; WEESnake projects. As always, feel free to provide me with any feedback that you have.&lt;/p&gt;</description><category>announcement</category><category>project</category><category>update</category><category>website</category><guid>https://news.wiseeyesent.com/posts/2015/02/wee-com-mobile-friendly.html</guid><pubDate>Mon, 09 Feb 2015 17:00:18 GMT</pubDate></item><item><title>Now Hosting the Solar System</title><link>https://news.wiseeyesent.com/posts/2015/01/space.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;As part of a &lt;a title="CodeCademy Solar System" href="https://www.codecademy.com/scriptNinja52950/codebits/C9whhT" target="_blank"&gt;CodeCademy project&lt;/a&gt;, I've built a simple rendition of our solar system's major planets.
&lt;a title="Space by WEE" href="http://games.wiseeyesent.com/games/space/" target="_blank"&gt;http://games.wiseeyesent.com/games/space/&lt;/a&gt;

I've incorporated relative velocity for all orbits based off of the Earth using a set time frame of 10s == 1 Earth Year. The inner planets and outer planets have sizes relative to each other, but not amongst the two groups. The Sun and planet distances are not to scale at all. I've tried to &lt;a title="GTMetrix Optimization Report" href="https://news.wiseeyesent.com/GTmetrix-report-www.wiseeyesent.com-20170414T200205.pdf" target="_blank"&gt;optimize&lt;/a&gt; the page as much as possible, although no CDN has been incorporated. Additionally, it's a large volume of animation, so it may run sluggish on some computers. Performance is better if you zoom out to about 50% scale.&lt;/p&gt;</description><category>announcement</category><category>game</category><category>project</category><guid>https://news.wiseeyesent.com/posts/2015/01/space.html</guid><pubDate>Tue, 27 Jan 2015 02:16:45 GMT</pubDate></item><item><title>WEE.com MkIII Now Optimized</title><link>https://news.wiseeyesent.com/posts/2015/01/wee-com-mkiii-now-optimized.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;With the push of my &lt;a title="WiseEyes Enterprise" href="https://www.wiseeyesent.com/" target="_blank"&gt;new home page&lt;/a&gt; has come the opportunity to re-optimize the site. Currently, &lt;a title="GTMetrix 20150121" href="https://news.wiseeyesent.com/GTmetrix-report-www.wiseeyesent.com-20170414T200205.pdf" target="_blank"&gt;GTMetrix is reporting&lt;/a&gt; a PageSpeed grade of 99% and YSlow reports 98%. The only major recommendation remaining is incorporating a CDN, which would likely improve the background display significantly. The advantage of flat HTML is clearly demonstrable in the 85%/89% scored by this News page as compared to the home page itself.

The Games page is still being reworked at this time to incorporate Frame for easier navigation. I have the basic structure outlined and am playing with a pallet currently with the help of my wife's artistic eye. The most distinct change from the old home page to the current version is two fold.

A) Use of "div" elements and CSS in place of a table for organization

B) Use of jQuery for dynamic link elements

I'm also working on mobile browser detection of a format that doesn't require a ridiculous number of additional .htaccess lines. I've considered using additional jQuery to load an alternate stylesheet for varying screen sizes, however nothing has been coded at this time.&lt;/p&gt;</description><category>announcement</category><category>update</category><category>website</category><guid>https://news.wiseeyesent.com/posts/2015/01/wee-com-mkiii-now-optimized.html</guid><pubDate>Thu, 22 Jan 2015 01:24:57 GMT</pubDate></item><item><title>New Project: WEESnake 2</title><link>https://news.wiseeyesent.com/posts/2014/11/new-wees2.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;I've started documentation for a sequel to WEESnake. This title will include online multi-player with a focus upon cross-platform support. Initial design will target Android devices and a web app. A new page has been created to help relay progress on this project.

&lt;a title="WEESnake 2" href="https://news.wiseeyesent.com/pages/projects/wees2.html"&gt;More information available here...&lt;/a&gt;

Additionally, I have finally gotten the default "Hello, World" app provided with the Google Android Studio IDE to compile and run on my Evo 4G LTE. Prior development experiments relied upon the Virtual Machine, making testing far too cumbersome for efficient development. Current utilization of the ADB driver for debugging purposes will permit WEESnake2 development to proceed unhindered.&lt;/p&gt;</description><category>announcement</category><category>game</category><category>project</category><category>update</category><category>weesnake</category><guid>https://news.wiseeyesent.com/posts/2014/11/new-wees2.html</guid><pubDate>Thu, 20 Nov 2014 06:51:49 GMT</pubDate></item><item><title>Miscellaneous Updates, Nov 2014</title><link>https://news.wiseeyesent.com/posts/2014/11/misc-updates.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;Today, I will be performing general website updates and design work on my WEESnake 2.0 project. Additional work may also be performed upon the new WEEChing web app. Primary updates involve theme changes to this news page and updating the WiseEyesEnt website to use design pages instead of generic placeholders for my personal projects. In this way, I hope to integrate transparency with my audience by permitting my visitors to see my progress and course of action rather than a "coming soon" message.

Please feel free to contact me at any time regarding recommendations or requests.

-Admin/Dev

UPDATES COMPLETED:
- Integrated Favicon on News.WEE.com
- Updated News.WEE.com color scheme and header images
- Updated Test.WEE.com/Games
- Updated Test.WEE.com/Games/WEESnake&lt;/p&gt;</description><category>announcement</category><category>game</category><category>project</category><category>update</category><category>website</category><category>weeching</category><category>weesnake</category><guid>https://news.wiseeyesent.com/posts/2014/11/misc-updates.html</guid><pubDate>Thu, 13 Nov 2014 22:53:39 GMT</pubDate></item><item><title>WEEUp Client/Server File Uploader</title><link>https://news.wiseeyesent.com/posts/2014/06/weeup_0-5.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;EDIT: Current release is v0.7a. Work on this project is halted at the moment as the Java Virtual Machine itself is consuming too much memory for feasible use on my VPS. The project will need to be restarted using Perl, C++ or another alternative with lower over-head. Possbilities also include a web interface since it's going to be rebuilt anyways.

EDIT: v0.5c is now out with support for File Downloads &amp;amp; Uploads

WEEUp v0.5 has been released. Find the Git Repo here: &lt;a title="WEEUp v0.5 Repo" href="https://github.com/wiseeyesent/WEEUp" target="_blank"&gt;https://github.com/wiseeyesent/WEEUp&lt;/a&gt;

This is an encrypted File Uploader. Currently using SKIP protocol to instantiate a shared DES encryption key. It comes in 2 parts, the server, WEEUpD, and the client WEEUp. The server is not directly interactive and must be connected to with the client in order for any operations to be performed. Each can be run out of an entirely unique directory. Currently, the server will create a passwd file containing all registered usernames and their password hashes, as well as a new directory for each user that is created. Files uploaded by the client are automatically stored in the user's directory.

The server is designed to be multi-threaded to support multiple concurrent connections. However, due to the memory limits of my VPS and the memory consumption of Java, I have been unable to fully test this. Additionally, no testing has been performed upon anything other than CentOS. It should run equally well in similar *nix systems, but I have not verified this. Ideally, it should also run on Windows &amp;amp; Mac OSX with Java 7 or higher, but this has yet to be tested either.

At this time, the program logs all statements to standard output, so the display can become rather convoluted very quickly. Future versions will incorporate logging to a separate file as well as the verbosity level to use for logging. Additionally, I plan to incorporate a feature for emailing the session logs upon quitting as well as options for selecting different encryption ciphers, key lengths, and initial parameters.

Please let me know if you have any requests or bugs. You can contact me by email or through the Git Repo.&lt;/p&gt;</description><category>announcement</category><category>java</category><category>project</category><category>weeup</category><guid>https://news.wiseeyesent.com/posts/2014/06/weeup_0-5.html</guid><pubDate>Sun, 15 Jun 2014 00:22:52 GMT</pubDate></item><item><title>"The Pit" Walkthrough</title><link>https://news.wiseeyesent.com/posts/2014/01/the-pit-walkthrough.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;NOTE: This is a cross post from my Tumblr. It was originally uploaded on January 26th, 2012. This  level was originally conceived as an underground pit/abandoned mine that has been converted to an arena for blood sport, Unreal Tournament style. I really enjoyed designing the level, particularly the lighting work with the sky light and the use of solid meshes for adding personality as well as providing cover.&lt;/p&gt;

&lt;p&gt;This past week, I have successfully created my first original map for Unreal Tournament 3 using the UDK Beta (2009-11 version) as part of a school assignment. Here is a brief walkthrough with extensive screen shots of the level.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_01_Spawn.jpg" rel="attachment wp-att-399"&gt;&lt;img class="alignnone wp-image-399 size-medium" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_01_Spawn-300x241.jpg" alt="UDK-2012-01-ThePit_01_Spawn" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;This is what the player sees upon initial spawn. I’ve hidden the spawn point behind a large piece of machinery to provide some cover for the player so that he or she isn’t instantly fragged the moment they enter the world.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_02_SpawnView.jpg" rel="attachment wp-att-400"&gt;&lt;img class="alignnone size-medium wp-image-400" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_02_SpawnView-300x241.jpg" alt="UDK-2012-01-ThePit_02_SpawnView" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;This is a view of the first room from the end of the machinery covering the initial spawn point. You can’t really see it in this screen shot, but there is a rocket launcher directly ahead of the player, just to the right of the crosshairs (next to the big tanks the player is staring at).&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_03_SpawnShieldBelt.jpg" rel="attachment wp-att-401"&gt;&lt;img class="alignnone size-medium wp-image-401" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_03_SpawnShieldBelt-300x241.jpg" alt="UDK-2012-01-ThePit_03_SpawnShieldBelt" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;This is the shield belt hidden behind the rubble directly in front of the player spawn point. It is just to the right of the player in the previous screen shot. The shield belt provides 100 points of armor that completely covers the player, unlike the localized armor provided by the chest plate &amp;amp; shin guards.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_04_SpawnRocketLauncher.jpg" rel="attachment wp-att-402"&gt;&lt;img class="alignnone size-medium wp-image-402" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_04_SpawnRocketLauncher-300x241.jpg" alt="UDK-2012-01-ThePit_04_SpawnRocketLauncher" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;The afore mentioned rocket launcher in the middle of the player’s spawn room. If you look behind the wall just ahead of the player, you find a nice surprise.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_05_SpawnSuperHealth.jpg" rel="attachment wp-att-403"&gt;&lt;img class="alignnone size-medium wp-image-403" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_05_SpawnSuperHealth-300x241.jpg" alt="UDK-2012-01-ThePit_05_SpawnSuperHealth" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;A super health pack behind the bunker wall in the corner of the player spawn room! Pick it up &amp;amp; try looking behind the barrels along the wall.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_06_SpawnShockRifle.jpg" rel="attachment wp-att-404"&gt;&lt;img class="alignnone size-medium wp-image-404" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_06_SpawnShockRifle-300x241.jpg" alt="UDK-2012-01-ThePit_06_SpawnShockRifle" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Here we find the shock rifle with quite a bit of ammo. Not as powerful as the rocket launcher, but more out of the way with ammo readily available, in case someone else has already grabbed the rocket launcher.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_07_SpawnRocketAmmo.jpg" rel="attachment wp-att-405"&gt;&lt;img class="alignnone size-medium wp-image-405" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_07_SpawnRocketAmmo-300x241.jpg" alt="UDK-2012-01-ThePit_07_SpawnRocketAmmo" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;After picking up the shock rifle, we turn back to the center of the main room to find the rocket launcher ammo at the top of the stairs. Instead of heading downstairs, we’ll continue to the back of the room.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_08_HallEntrance.jpg" rel="attachment wp-att-406"&gt;&lt;img class="alignnone size-medium wp-image-406" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_08_HallEntrance-300x241.jpg" alt="UDK-2012-01-ThePit_08_HallEntrance" width="300" height="241"&gt;&lt;/a&gt;
&lt;br&gt;
&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_09_HallExit.jpg" rel="attachment wp-att-407"&gt;&lt;img class="alignnone size-medium wp-image-407" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_09_HallExit-300x241.jpg" alt="UDK-2012-01-ThePit_09_HallExit" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;At the back of the first room we find the hall, which we passed earlier when grabbing the rocket launcher &amp;amp; super health.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_10_Statue.jpg" rel="attachment wp-att-408"&gt;&lt;img class="alignnone size-medium wp-image-408" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_10_Statue-300x241.jpg" alt="UDK-2012-01-ThePit_10_Statue" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Which leads us to the statue room.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_11_StatueRocketAmmo.jpg" rel="attachment wp-att-409"&gt;&lt;img class="alignnone size-medium wp-image-409" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_11_StatueRocketAmmo-300x241.jpg" alt="UDK-2012-01-ThePit_11_StatueRocketAmmo" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Look around and you’ll find two packs of extra rocket ammo.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_12_StatueView1.jpg" rel="attachment wp-att-410"&gt;&lt;img class="alignnone size-medium wp-image-410" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_12_StatueView1-300x241.jpg" alt="UDK-2012-01-ThePit_12_StatueView1" width="300" height="241"&gt;&lt;/a&gt; &lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_13_StatueView2.jpg" rel="attachment wp-att-411"&gt;&lt;img class="alignnone size-medium wp-image-411" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_13_StatueView2-300x241.jpg" alt="UDK-2012-01-ThePit_13_StatueView2" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;As well as some creepy statues.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_14_TunnelExit.jpg" rel="attachment wp-att-412"&gt;&lt;img class="alignnone size-medium wp-image-412" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_14_TunnelExit-300x241.jpg" alt="UDK-2012-01-ThePit_14_TunnelExit" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Tunnel exit through the arch in the statue room which leads us too…&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_15_Bunker.jpg" rel="attachment wp-att-413"&gt;&lt;img class="alignnone size-medium wp-image-413" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_15_Bunker-300x241.jpg" alt="UDK-2012-01-ThePit_15_Bunker" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;The bunker room, named for the offset walls which provide some extra cover for those in the tunnel as well as mixing up the pacing in this room a little more.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_16_BunkerArmor.jpg" rel="attachment wp-att-414"&gt;&lt;img class="alignnone size-medium wp-image-414" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_16_BunkerArmor-300x241.jpg" alt="UDK-2012-01-ThePit_16_BunkerArmor" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;And concealing a couple pieces of armor, the chest plate &amp;amp; shin guards.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_17_Stair.jpg" rel="attachment wp-att-415"&gt;&lt;img class="alignnone size-medium wp-image-415" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_17_Stair-300x241.jpg" alt="UDK-2012-01-ThePit_17_Stair" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Leaving the bunker room takes us to the stair room.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_18_StairHealth.jpg" rel="attachment wp-att-416"&gt;&lt;img class="alignnone size-medium wp-image-416" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_18_StairHealth-300x241.jpg" alt="UDK-2012-01-ThePit_18_StairHealth" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Where you can find an extra health pack if you keep your eyes open. The stairs lead us back up to the first room, making the map a closed circuit.&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_19_SpawnSkylight.jpg" rel="attachment wp-att-417"&gt;&lt;img class="alignnone size-medium wp-image-417" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_19_SpawnSkylight-300x241.jpg" alt="UDK-2012-01-ThePit_19_SpawnSkylight" width="300" height="241"&gt;&lt;/a&gt;

&lt;p&gt;Quick peak of the skylight in the first room, providing all the orange light throughout the level.&lt;/p&gt;

&lt;p&gt;Overhead views of the rooms in order of walkthrough traversal:&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_20_OverSpawn.jpg" rel="attachment wp-att-418"&gt;&lt;img class="alignnone size-medium wp-image-418" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_20_OverSpawn-300x188.jpg" alt="UDK-2012-01-ThePit_20_OverSpawn" width="300" height="188"&gt;&lt;/a&gt;

&lt;p&gt;First Room&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_21_OverStatue.jpg" rel="attachment wp-att-419"&gt;&lt;img class="alignnone size-medium wp-image-419" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_21_OverStatue-211x300.jpg" alt="UDK-2012-01-ThePit_21_OverStatue" width="211" height="300"&gt;&lt;/a&gt;

&lt;p&gt;Statue Room&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_22_OverBunker.jpg" rel="attachment wp-att-420"&gt;&lt;img class="alignnone size-medium wp-image-420" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_22_OverBunker-300x167.jpg" alt="UDK-2012-01-ThePit_22_OverBunker" width="300" height="167"&gt;&lt;/a&gt;

&lt;p&gt;Bunker Room&lt;/p&gt;

&lt;a href="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_23_OverStair.jpg" rel="attachment wp-att-421"&gt;&lt;img class="alignnone size-medium wp-image-421" src="https://news.wiseeyesent.com/wp-content/uploads/2014/01/UDK-2012-01-ThePit_23_OverStair-300x228.jpg" alt="UDK-2012-01-ThePit_23_OverStair" width="300" height="228"&gt;&lt;/a&gt;

&lt;p&gt;Stair Room&lt;/p&gt;</description><category>announcement</category><category>devry</category><category>game</category><category>level design</category><category>project</category><category>the pit</category><category>udk</category><guid>https://news.wiseeyesent.com/posts/2014/01/the-pit-walkthrough.html</guid><pubDate>Thu, 16 Jan 2014 22:11:51 GMT</pubDate></item><item><title>WEEChing</title><link>https://news.wiseeyesent.com/posts/2013/07/weeching.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;New perl script release, &lt;a title="WEEChing" href="http://games.wiseeyesent.com/games/weeching/" target="_blank"&gt;WEEChing&lt;/a&gt;! (&lt;a title="WEEChing Source" href="http://games.wiseeyesent.com/files/weeching" target="_blank"&gt;Source&lt;/a&gt;)

This nifty, little perl script generates an &lt;a title="I Ching - Wikipedia" href="https://en.wikipedia.org/wiki/I_Ching" target="_blank"&gt;I Ching&lt;/a&gt; hexagram, with changing lines, and then displays a reading for the hexagram, the relevant lines and the resulting hexagram. The readings are provided courtesy of &lt;a title="I Ching by Wilhelm - Deoxy.org" href="http://deoxy.org/iching" target="_blank"&gt;deoxy.org&lt;/a&gt; and are retrieved with the cURL utility, parsed by string splitting and embedded into an HTML page that the user is redirected to. This is the first full version of the program, although  it has been in development for some time now. The code itself still needs to be thoroughly cleaned &amp;amp; further organized, but the functionality is there with no bugs witnessed in  the present version. Please feel free to report any requests or issues encountered at any time by email, comment or otherwise.

NOTE: Deoxy.org does have its own random I Ching reading &lt;a title="Random I Ching - Deoxy.org" href="http://deoxy.org/iching/random" target="_blank"&gt;here&lt;/a&gt;

EDIT: Updated weeching link to the stand-alone page&lt;/p&gt;</description><category>announcement</category><category>project</category><guid>https://news.wiseeyesent.com/posts/2013/07/weeching.html</guid><pubDate>Thu, 25 Jul 2013 05:05:48 GMT</pubDate></item><item><title>Senior Project &amp; Graduation</title><link>https://news.wiseeyesent.com/posts/2013/03/snr-proj-grad.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;Finally, after 6 years spent at 2 different schools, I have completed my Bachelor's of Science degree! My last class with DeVry for the Game &amp;amp; Simulation Programming program (a little redundant, no?) ended on February 28th. As a result, I now bring you the next game in my library, &lt;a href="http://games.wiseeyesent.com/games/ea52/"&gt;Escape from Area 52&lt;/a&gt;! This project was intended to be a Beta release so it's still very buggy, particularly the sound effects, graphics and some NPC collision detection.

NEXT UP!
I'll be working on a standalone page for this title complete with documentation &amp;amp; any possible future developments (highly unlikely, but I could get bored).

&lt;a href="http://games.wiseeyesent.com/games/zed/"&gt;Project Zed&lt;/a&gt; is still in the works and now that I've finished school, I'll have more time to kick out something extra awesome, or at least playable.&lt;/p&gt;</description><category>announcement</category><category>game</category><category>project</category><guid>https://news.wiseeyesent.com/posts/2013/03/snr-proj-grad.html</guid><pubDate>Tue, 12 Mar 2013 18:57:02 GMT</pubDate></item><item><title>GSP475</title><link>https://news.wiseeyesent.com/posts/2012/11/gsp475.html</link><dc:creator>Admin</dc:creator><description>&lt;p&gt;I've been working on a school project for a few weeks now, which I don't think I've mentioned yet. You can see progress &amp;amp; updates at &lt;a href="https://www.wiseeyesent.com/gsp475/"&gt;http://wiseeyesent.com/gsp475/&lt;/a&gt; or through the new Menu Item listed here (points to the same place). I'm working on setting up a cloud storage service using OwnCloud. Hopefully, I'll be able to replace my Dropbox account with this OwnCloud service, although it may be good to maintain the additional account just for the sake of off-site backups of my work here. As part of this project, I'm also working on configuring a web server from Thor, my home computer. Hopefully, within the next few weeks, &lt;a href="https://wee.wiseeyesent.com/"&gt;https://wee.wiseeyesent.com/&lt;/a&gt; will become live.&lt;/p&gt;</description><category>announcement</category><category>project</category><category>update</category><guid>https://news.wiseeyesent.com/posts/2012/11/gsp475.html</guid><pubDate>Thu, 22 Nov 2012 17:25:18 GMT</pubDate></item></channel></rss>